Welcome to JML Games
It’s a battle of the generations as Boomers take on Millennials for a spot to gather!
Hey kids! Are you sick and tired of old people cramping your style, when you’re just tryin’ to hang with your homies, or mack on that fly honey over there?
Old folk, you tired of young whippersnappers playing their music too loud, acting all disrespectful, and just generally getting your dander up? If so, boy-howdy, do we have the game for you!
Get Off MY Lawn! is a card game of inter-generational warfare without the violence, cause really, there’s just too much of that nowadays. Instead, you’ll use generational foibles to annoy your opponent and send them packing. Cantankerous old geezers shake their fists at rambunctious young punks, sending them running back to detention. Young rabble-rousers engage in energy drink-fueled shenanigans, scaring the elderly back to their retirement homes. And YOU have all kinds of fun watching it unfold! The first Player to win 3 locations, wins!
And best of all, it’s really simple. Each player chooses a generation – Rambunctious Young Punks who listen to music actually named “trap” and like to beef, or Cantankerous Old Geezers who think Frank Sinatra is the biggest star of all time and get into kerfuffles to settle their scores.
Pick a location, then play your people and equip them with trends that will make them more annoying. Your opponent does the same, and whoever is better at it, gets to hang out at that location. The other one, get packing!
Get Off MY Lawn! is a card game of inter-generational warfare without the violence, cause really, there’s just too much of that nowadays. Instead, you’ll use generational foibles to annoy your opponent and send them packing. Cantankerous old geezers shake their fists at rambunctious young punks, sending them running back to detention. Young rabble-rousers engage in energy drink-fueled shenanigans, scaring the elderly back to their retirement homes. And YOU have all kinds of fun watching it unfold! The first Player to win 3 locations, wins!
And best of all, it’s really simple. Pick a location, then play your people and equip them with trends that will make them more annoying. Your opponent does the same, and whoever is better at it, gets to hang out at that location. The other one, get packing!
How To Play
See The Locations
The game takes place in 5 rounds, each at a different Location. Be the first to win 3 rounds to win the game. At each Location, players use their generational foibles to be more annoying than their opponent. Confuse the old people with a Smartphone! Drive the young away with your overpowering Aftershave! Annoy your opponent by building up enough points to chase them away. Who gets to claim the Location? Will it be exuberance or experience? YG or the Bee Gees? Rent or Home Ownership? Win 3 locations and you’ll win the game (and the respect of every generation).
THE POOL
2 TURNS
Ties go to the Punks
The Pool is where the youngin’s love to splash, yell, cannonball, and play Marco Polo. The old folk, on the other hand, are waiting for that whistle to blow, so they can swim laps and do water aerobics! There’s only two turns at the pool, because the Geezers know real quick if they’re going to want to hang around!
THE VFW
2 TURNS
Ties go to the Geezers
The VFW is where the Geezers go to enjoy a quiet game of poker, smoke a couple cigars, and enjoy a nice bourbon while telling off-color jokes. Thursday night is buffet night, when everyone brings in their favorite dish and makes a night of it. But when the Punks take over, the poker tables are removed to make room for the dance floor, and it turns into a night club. You can’t even hear the person next to you over the bass thumping! There’s only two turns here, because if the Punks can’t get the party poppin’ quick, they’re off to find another one!
THE GYM
3 TURNS
Ties go to the Punks
In the Gym, you’ll hear nothing but the sounds of squeaking shoes, basketballs bouncing, and the ping of a pink dodgeball bouncing off some poor kid’s face. And definitely make sure you stay away from Rex, whose trying to sweat off a stressful day of being a future number one draft pick! The Geezers hate this, because all they want is a nice quiet place where they can vote! And because civic duty is so important to the Geezers, it’s gonna take 3 turns to try to claim this Location!
THE Farm
3 TURNS
Ties go to the Geezers
On Farmer Joe’s Farm, all Farmer Joe wants to do is tend his cattle and watch his corn pop up in rows. The Punks have a different vision – they want to see Woodstock 2023!! It’s gonna take 3 turns to sort this one out!
The PARK
4 TURNS
Ties go to whoever goes first
The Park is about as neutral as you can get. There’s plenty of space, so the Punks can skateboard, grafiti, and use Makeout Point as much as they want, while the Geezers play chess, feed pigeons, and read the newspaper. But after 4 turns, even the most patient person is ready to have the place to themselves! To determine who goes first and wins ties, flip the coin. Whichever generation lands face up, goes first and wins ties.
See The Special Cards
Because some people and things they do are just REALLY annoying, these are the most powerful cards in the game. Use them wisely, ‘cuz you only get to use them once!!
Earn the right to shout: Get Off My Lawn!!
Now seriously, acquire the game and get off my lawn. I think you are trespassing
At each Location, players use their generational foibles to be more annoying than their opponent. Confuse the old people with a Smartphone! Drive the young away with your overpowering Aftershave! Annoy your opponent by building up enough points to chase them away. Who gets to claim the Location? Will it be exuberance or experience? YG or the Bee Gees? Rent or Home Ownership? Win 3 locations and you’ll win the game (and the respect of every generation).
Earn the right to shout: Get Off My Lawn!!
Now seriously, acquire the game and get off my lawn. I think you are trespassing